Sunday, January 30, 2011

Some SketchUp Stuff I Was Fooling Around With

I've been experimenting with SketchUp to make some large-scale stores.

Here's the second Auchan in Houston, Texas, located on the South 610 Loop. It's been gone for several years, having most recently been utilized for a Hurricane Ike shelter.


Here's a bigg's hypermarket in Florence, Kentucky. Currently, the store has been remodeled -yet downsized- into Remke Markets bigg's, a large supermarket. As you can see, my model is in the early stage of modeling. When it is done, it will reflect the original bigg's hypermarket. EDIT: Apparently, this particular store has closed, not remodeled.



And here's one for an H-E-B in San Marcos, Texas. This one is noticeably more complete, unfortunately, it isn't mine. I'd like to "fix" this one for further usage, the textures are rather, um, flat. Plus, I miss the "gray" H-E-B style (H-E-B painted much of its older gray stores yellow like this a few years back).

Saturday, December 4, 2010

Why It's Impossible to Recreate Cities in SimCity 4

I haven't gotten around to the BAT, but I did try to fiddle around with WINE, which I wanted to try before jumping into Windows on my Mac. I was disappointed that it wouldn't run stand-alone apps (like, for instance, I Wanna Be The Guy: The Movie: The Game) or when it was "full screen" it wasn't truly full screen (in a demo of Crayon Physics Deluxe, the Dock popped up whenever the mouse went down there).

But I have given thought to SimCity 4, and why it's impossible to recreate major cities.

Aside from the obvious BAT issues...each city has a number of notable buildings in its skyline, but unless you're working with an extremely recognizable skyline (Chicago or New York, for instance) you'll have a very difficult time installing a believable skyline.

Let's look at one of my favorite cities, Houston.

It doesn't seem so bad on the surface...reorient the diagonal northwest-southeast streets to north-south, and you've got a workable area, right? There's even a light rail running through Main Street, which can be easily recreated with something like this.

But the light rail splits up, and parallels two different roads.

And it gets worst. Try recreating this iconic traffic circle near the Museum District, or these spaghetti-strand style interchange.

See that bike trail dissipating into that tan path? That's a former railroad line. It would be practically impossible to get that railroad bridge over a messy highway, a bayou-style river AND a railroad (or a bike trail). And the bayou is so significant, yet hard to do successfully (those LA ditch mods will NOT do the trick).

Worst yet, you have to deal with trademark refineries, and the dozens of railroad spurs that connect to the canal.

The grid also changes orientation constantly. Sometimes it is north-south by default, and sometimes...well, see for yourself.

But Houston is not the only one that cannot be recreated. That's just a good example.

The thing is, city-recreating in SimCity 4 is extremely difficult. The best shot you'll get is to get a collection of buildings from the skyline (or at least something that kind of resembles them), throw in some labels (you know, introduced in SC4RH), and hope for the best. You'll get something contrived, but good enough for a CJ.

Saturday, September 11, 2010

Another BAT Post in Honor of Five Years at Simtropolis


At this rate, I'm never going to fully do this BAT.

Sunday, August 22, 2010

SimCity Societies Sucks



This image was actually banned from the Simtropolis forums. It's preserved here (I snagged it from Simtropolis back in June 6, 2007!)

Wednesday, July 7, 2010

Welcome to Pseudo3D's SimCity 4!

THIS WEBSITE LAST UPDATED JULY 7, 2010

Hello and welcome to Pseudo3D's SimCity 4! This is a spin-off of Two Way Roads and focused on SimCity 4. But that's not all! PS3DSC4 will focus on a variety of things, including:

- A BAT showcase
- A compendium of SimCity 4 information, from my own research and others (it will be properly cited, obviously).
- Showcases of cities (both mine and others)
- The history of SimCity (hopefully I will scrounge Archive.org for good stuff)

Enjoy yourself!

--CURRENT BAT PROGRESS--
Note: Overall, everything is suspended due to computer problems.
Wal-Mart: Progress Log

--FUTURE BATS--
As stated in my Simtropolis profile, the following are planned:
Meijer
Payless ShoeSource
bigg's
Stars Over Wellborn/Stars Over SimCity
Auchan

--INDEX--
Articles
Vintage Reviews: SimCity 4 (GameGirl)
CGW May 2002
From Sketchup to gmax...A Brief Tutorial
SimCity 4: Wild World Expansion Pack
Haljackey's Top 10 NAM Requests (and mine)
SimCity Community Magazine
General updates
A Cheer for Progress
Disappointment but Hope for the Future
Reference
In Search of Bobbo662's BATs
Link directory

Tuesday, July 6, 2010

Wal-Mart Progress Log

July 6, 2010
In 2D Google Earth, I got the numbers for the footprint of Wal-Mart. Four cities were collected. Hearne, Bryan, Caldwell, and Navasota. Hearne's Wal-Mart closed in 1990, Bryan's opened as part of a mall, and College Station's could not be collected as the blurry 1995 photo showed it being expanded (it has since done another expansion).
Started gmax, built footprint, space for overhang (I guessed on it), and built a box for the main store. Took a long time to render.
July 7, 2010
Fiddled with the settings a bit. Realized I had to always launch SC4 BAT rather than gmax. Started a BAT thread.

Friday, July 2, 2010

Planning Board: Wal-Mart

Wal-Mart




Description: A small-town Wal-Mart.
Potential in SimCity 4: Every small town in the South needs a small Wal-Mart.
Location in RL: Caldwell, Texas.
Building Exists?: Yes
Hazards in Modeling: Not too many.
Wikipedia: Wal-Mart
Official Website: Walmartstores.com
Current Equivalent: Someone tried to make something similar to this a few years back.
Photo Credit: BurlesonTexas.com
Variation: Can come in tan (recently repainted to be so) and dark brown
Embellishments: The sound effect will be the stock "cashier" sound.